so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). Give Rac/5s a go. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Battletech Blackjack Upgrade TéléchargerBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. 2million and ammo was 45k I think it was. BV (2. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. Elemental Battle Armor [MG] Era: Succession Wars. are only for "conventional infantry". I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. . Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. Anti-BA bonus damage: +100%. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. As most. e. SRM isn't really needed. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. They are particularly useful when used in tandem with LRMs. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. The ammo need not be carried in the same location as the weapon. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. When firing cluster ammunition, benefits of targeting computer are lost, and cannot make aimed shots. the reason why they did this is to balance out how powerful they are. The tank first premiered in combat during the Victoria War in. Some weapons are meant to kill non-mech targets. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. Semi Guided LRM ammo swap. 118 ratings. Weapons are the bread-and-butter of the war-torn world of Battletech. Weapons and Ammo Location Critical Tonnage Primary Weapons Configuration HAG RA Ammo (HAG) RT TAG CT ECM Suite LT Imp. 4 shots are well-balanced. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. One condition though, I will trade with you but I have to get your weapon first. I present a new variant of the Dark Fire. BTA have permanent evasion that makes lights a viable option through the whole game. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Weapons are the bread-and-butter of the war-torn world of Battletech. Use a Prime Plasma Caster and you can stock up on ammo. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. As for Daily Ops, this weapon is massive overkill. If you’re close enough, they can also be fired as normal ranged weaponry. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. ”. This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. 3. BV (2. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. This mod will allow you to set these numbers as you wish. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. so be liberal with turning them on and off. you can do a "complete" game of battletech with 4 models per side. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. Each mech can do both ranged and melee attacks. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. Games. 1. Also depending on the army, a platoon of. Good luck!1. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. It includes new mechs, vehicles, and other assets to achieve that goal. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Unless maybe you have a oodles of support slots and are melee like a hopper. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). com, however at some stage you're going to need a rulebook. A. Based on vehicular flamers, the Heavy Flamer does more damage at a greater range than a standard Flamer. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. Seven improved jump jets let the 'Mech cover 210 meters in a jump. Total system weight of a PPC is 17 tons and 13 crits for 10 points of damage at long range. . Flamers seem to only come with 6 ammo. My wife writes books. ; Missile cooldown modifier: +15. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Most mech fighters are mechs vs tanks or more likely, mechs vs infantry. Cost (unloaded) Ammo Cost (per ton) 12,000. Ammo Per Ton. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. This mod will allow you to set these numbers as you wish. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. There are several mods available that change this behavior back to more TT rules, and others. I know they needed to be fixed, but flamers use the mech's reactor. Its basically the same weight/ammo cost as now, but now you can stock extra ammo. Rocket Launchers, do not qualify. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Ammo bins for all types (Except Gauss). But the damage itself can destroy locations, and can potentially take a mech out of combat. BV: 404/58. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. 50cal (12. Lasers have unlimited ammo, but they generate heat and don't do stability damage. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. 6 shots in one battle. Đăng nhập Cửa hàng Cộng đồng. For example if you fire an lrm 15 it spends 1 unit of ammo. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. Plus flamers completely destroy infantry, have no ammo to explode and can quickly make smoke screens. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. . Unique DLs-- Total DLs-- Total views-- Version. Ultra AC. (or recharged) with many individual military power packs, or ammunition. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. BattleTech - The Board Game of Armored Combat. Typically used in. If ammunition is hit, it explodes and destroyed the location it is stored inside. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. close. ago. for keeping me honest, and to Ray for our pact. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. So an LBX20 fires 20 pellets and rolls on the LRM20 column. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. Inferno and flamer. But even still. Instead, give them a cooldown of 1. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 6 shots in one battle. Units not powered by fusion or fission engines may not use Standard flamers. Each vehicle flamer/sprayer fired reduces the number. The amount of heat applied is the same as the weapon's. That being said, vehicles not powered by fusion engines (most of. 1) By titanopteryx. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. There are options with a flamer that the rest of the boxed set. Description []. SavageWolves • 5 yr. . I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But even still. Those people are dead. WHY? took me 12 hours to realize there is no flamer ammo. 696. AI always use stock mech so once you know where they store their ammo, firework pretty much ensure. very hot, energetic, and excited matter). for his magnanimity, to Chris W. The Locust-1V is a notable. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. If ammunition is hit, it explodes and destroyed the location it is stored inside. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. This is an opportunity and a threat. There isn't one. Each mech can do both ranged and melee attacks. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. . Category. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Author: Mharius the Mad. Like the name suggests it has a bunch of. 6 shots in one battle. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. #5. Enemy mechs equipped with flamers never run out of flamer ammo. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Use Bobbert's Mod Options to set variables. So like why did this flamer nerf come out of the blue? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. slaser good to melt armor on enemys mech. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. Its main battery of guns consists of an Type 22 extended range PPC with a Type XV "Crossbow" 15-tubed long range missile launcher, supplied with two tons of ammunition. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 0) 170. Unless maybe you have a oodles of support slots and are melee like a hopper. HeresyCraft. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Fluid Ammo. To Joshua F. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Войти Магазин. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. It also adjust the slots of AC 5s, AC 10s and AC 20s to match TT niveau. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. Battletech-Mercenaries. However, the Eck vs Carlos video showed this:Let's give you another example. BATTLETECH. 로그인 상점. ProtoMech Editor released With our update to version 13 we have. that was an awesome and fun mod. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. MG has built-in +75% crit. was developed by the Capellan Confederation. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. Olympus flamer spam can do +90 heat on an enemy mech if you are using Grasshopper or Firestarter. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. . Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. It also gets shot by a PPC. flamer are good vs energy based mechs. thetruegriffin • 2 yr. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. . The vehicle crews were noted using alternate. Last Update: 28 Apr 2018. Miniatures Game Battletech 'Mech record Sheets 3039. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. Machine guns are. Just ammo, Gauss and other explosive components would remain the same. I kind of had it in my head that they had like 100. including fire and Inferno ammunition, than 'Mechs. 10. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. 5 tons. ago. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. Brawler:. 0 % . something else to note, unlike other ammo based weapons, flamers do not have an ammo box. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. This weapon can melt Earle solo in under 20 seconds. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 46K subscribers in the battletech community. Flamers and ER flamers are fed by the engine's heat, so require no fuel. #5. IndirectFireCapable changed to CustomAmmoCategories. Variants []. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. 6 shots in one battle. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. Burn baby burn! Installation: Extract the data folder into. The blast removes 5 points of amor and 5 points of internal structure. In the battletech universe, for every 1 mech regiment, there are 4 tank regiments, and 6-10 infantry regiments. Combat: Attack Rules. There were/are no hardpoints in Battletech. Additional protection was provided by a laser anti-missile system. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Uploader: Mharius. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Were they getting abused in MP or something?OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. . there really isnt a good place for ammo. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. Json. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Equipment. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Internal Ammo: 4. . When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. The tank first premiered in combat during the Victoria War in. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. The damage code on the base. But even still. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. There are several mods available that change. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. I know that; just feels pretty limiting. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. The most often hit location, and the most often focused location. AC and LRM missiles are the best. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. Variants []. Hatchet; Heavy Flamer;Notes []. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. GO TO: C:SteamLibrarysteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdataweapon. Get rid of the ability to make called shots with indirect fire. If you need to explain the balance to yourself, the wording on the tin says the flamers are. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Grab Firestarter and refit its flamer into SMLaser. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. Perhaps we should give them back the. I'll have to check if it has been updated. Menu. There are options with a flamer that the rest of the boxed set mech weapons don’t have. 4Bibliography. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. 7mm) and a 12. The LRM-20 fires twenty such missiles. Some weapons are meant to kill non-mech targets. Two AC/5 are 19 tons and 11 crits. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. BV (2. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. flamer are good vs energy based mechs. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. for keeping me honest, and to Ray for our pact. I could live with having 5 or even 6, if. Now it would apply to all units. SMLaser is 20 damage for 5 heat for 0. If the gun goes he doesn't need the ammo around to be able to explode. json Weapon_Flamer_Flamer_2-Olympus. CCC Light Death Race 3rd Place. Uploaded: 28 Apr 2018 . ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. It carries a 1/2 ton of Heavy Machine Gun ammunition, a single ton of Heavy Flamer ammunition, and two tons of Plasma Rifle ammunition. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Arrays effectiveness is debatable. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. The vehicular flamer is a less advanced version of the flamer and can operate on vehicles and 'Mechs that are powered by internal combustion engines and hydrogen fuel cells, by using volatile fuel as an ammunition source. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Autocannon types and ammo opinions, please. Inferno missiles are awsome. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. More an later need but here it is. For obvious reasons. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. Iniciar sesión Tienda. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. Unless maybe you have a oodles of support slots and are melee like a hopper. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. SavageWolves • 5 yr. for keeping me honest, and to Ray for our pact. Inferno missiles are awsome. . Showing 1 - 15 of 38 comments. Uploaded: 28 Apr 2018 . Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Vehicle. At shorter ranges, a Series 44h large pulse laser coupled with a Mk. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. Unless maybe you have a oodles of support slots and are melee like a hopper. Battletech Free Download PC Game Cracked in Direct Link and Torrent. But even still. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table.